“This project represents an innovative attempt to solve one of the biggest problems when exhibiting street art,” says Berlin-based street artist Vermibus, “- the lack of its original context.”
True, something about our previous curated exhibitions of street art – even our current show of Martha Cooper’s photography work at Urban Nation Museum here – loses the feeling of the street once it enters the museum doors.
“I truly believe this way of experiencing and conserving Street Art will be the inevitable future.”
Vermibus
Perhaps the advent of 360° audiovisual experiences with illegal artworks in their original locations, complete with sound and movement, will finally bridge that space between the viewer and the art. By donning VR goggles, which can vary in price from $20 for a Google Cardboard to $800 for an HTC Vive, a Vermibus ad takeover can be experienced now as a full train-station immersion, if you will.
For those art collectors who have been buying NFTs these last few months since public knowledge finally caught up to the concept of art on the blockchain, Vermibus is now offering four brand new hi-res experiences in Berlin’s U-Bahn. He likes to call this subway station futuristic and brutalist, and what better aesthetic to view the harshly beautiful pieces he installed at station U-Bhf. Schloßstraße? The campaign lasted about 5 days before being replaced by advertising.
Still, it was enough for Vermibus and Experience Designer Juanca Cardell to create new 360° records of the installations and encode them on the Ethereum blockchain. Launched through V’s wallet, he’s calling them his “U SCHLOßSTRAßE” Collection.
Explaining the work and his excitement to Brooklyn Street Art, Vermibus says, “I truly believe this way of experiencing and conserving Street Art will be the inevitable future.”
See FULL GLOSSARY of Blockchain terminology at end of article.
Use your mouse or pad when viewing the videos to get the 360 effect. If you happen to own a pair of VR glasses you’ll be able to get the immersive virtual reality effect when watching the videos.
The collection is available for purchase from Opensea’s Vermibus profile. All NFTs are launched through Vermibus’ wallet.
Click HERE to go to NFT / Vermibus IMMERSION
VERMIBUS “IMMERSION” GLOSSARY NFT:
An NFT (Non-fungible token) are types of digital assets that are intended to represent ownership of something that is unique and scarce.
These tokens are validated by third parties through the blockchain and can be traced back to the original creator, thus certifying their authenticity.
They can simply be certificates of authenticity themselves or contain images, music, videos or other files, depending on the platform and language used.
Wikipedia: https://en.wikipedia.org/wiki/Non-fungible_token
Blockchain:
Blockchain is a system of recording information that makes it difficult or impossible to change, hack or cheat the system. A blockchain is essentially a digital chain of transactions that is dupli- cated and distributed throughout the network of blockchain computer systems. Each block on the chain contains a number of transactions, and each time a new transaction occurs on the block- chain, a record of that transaction is added to each participant’s chain.
Euromoney. https://www.euromoney.com/learning/blockchain-explained/what-is-blockchain
Smart Contract:
A smart contract is a computer program or transaction protocol whose purpose is to automatically execute, control or document legally relevant events and actions according to the terms of a con- tract or agreement.
Wikipedia: https://en.wikipedia.org/wiki/Smart_contract Immersion:
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Wikipedia: https://en.wikipedia.org/wiki/Immersion_(virtual_reality)
VR:
Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.
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